What we build · Game development
Games, from concept to the stores.
Mobile games, casual games, branded games, and gamified products: designed, built, launched, and supported after launch.
How we build games
Game design first
Core loop, economy, and progression are designed on paper before any code. A clear game design document keeps the whole production on track.
Prototype the core loop
A playable prototype of the core gameplay in the first weeks, before final art. It's the fastest and cheapest way to confirm the game is fun before full production.
Production in weekly builds
Art, sound, and levels arrive in weekly builds you can play on your own phone, so you follow the game as it takes shape.
Store launch
Store review, compliance, ratings prompts, analytics events, and stability targets are all handled as part of the launch.
Live ops
Events, balancing, new content, and seasonal updates after launch, priced per sprint with no long-term commitment.
What you get
- A playable game on both stores
- Game design document
- Art, sound, and level content
- Monetization set up: ads, in-app purchases, or both
- Analytics on retention and progression
- Full source project, yours
What we work with
Good to know
Why we prototype before full production
If the core loop isn't fun in a simple prototype, more levels and better art won't fix it. Prototyping first means you find out whether the concept works in the first weeks, at a fraction of the cost of a full build.
Standard on every engagement
Four commitments that apply to every project we take on.
Clear scope and pricing
Scope, price, and timeline agreed in writing before work starts.
Weekly progress demos
A working build or a clear progress report every week, throughout the project.
Senior-reviewed code
Every line of code is reviewed by senior engineers before it ships.
Full ownership
Code, accounts, assets, and data transfer to you on handover.
FAQ
Common questions about game development
Get a detailed proposal within 48 hours.
Tell us about your project
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